![]() ![]() Whatever they come up with has a good shot at being the clearest successor we've ever had in sight. These are very much the people who cared about the state of SC2 to their bones and made it what it was, and it's already clear right out of the gate that they have the full support of the community behind them. ![]() ![]() They'll also be the special guests on tomorrow's episode of The Pylon Show-no surprise there, as some of them had already made past developer appearances on the show on behalf of Blizzard. Kevin Dong, who was hired out of the Team Liquid community to run and rework SC2 co-op, posted on TL about the move.Īlso, it seems that the Frost Giant brand identity was drawn up by none other than Carbot, who became something of a community icon (all the way up to designing an entire skin pack for SC: Remastered) on the popularity of his StarCrafts animated series. SC2 was a decade-defining game and doesn't get nearly enough credit for it from those who weren't paying attention. It's good to know they had an exit strategy in place.Įvery word of this is true, and SC2's importance and legacy are consistently underrated by the sort of casual players who either dipped into the WoL campaign once to complain about the story, or were never invested in the PC strategy scene in the first place. It was this generation of developers that sustained the game, extended its lifespan, revived casual play with the dramatic expansion of the co-op mode, oversaw the transition to free-to-play and the brief competitive renaissance in 2018, finished off all the things that were in rough shape with little market incentive to do it (like all the arcade/editor changes all the way into 2020). This is pretty much a roster of everybody who was steering the ship to harbour until they got the 10th-anniversary 5.0 patch out the door this summer. Kevin Dong was brought on specifically to expand and rework co-op, and Ryan Schutter pretty much created the modern e-sports spectator experience for the game before rising to a position of leadership. The first wave of leadership behind SC2 (Browder, Dabiri, Sigaty, etc.) all followed Morhaime to Dreamhaven, and this was everybody else. Pretty much all the big names are now accounted for. Well, the timing of this move certainly answers a lot of the questions raised by last week's news about the end of SC2's content development. Don't count on SC3 or WC4 that isn't where you should look for RTS anymore.Īs someone who turned off the tap to Blizzard last year because the Blitzchung fiasco was truly the last straw, but who still loves SC2 to this day and sees it as utterly unmatched in its field, I'm pleased beyond measure that we all have concrete successors to look forward to after walking away from Blizzard with a clear head and a total sense of closure. It was clear even before SC2 made it all the way to its second expansion in 2015 that the market conditions no longer existed for Blizzard to ever follow it up with a comparably ambitious RTS experience, and it's only become more painfully obvious in recent years that the Blizzard umbrella was not where this would ever happen. I'm gladdened to see it and can't wait for whatever they turn out. It's good to know they had an exit strategy in place. It was this generation of developers that sustained the game, extended its lifespan, revived casual play with the dramatic expansion of the co-op mode, oversaw the transition to free-to-play and the brief competitive renaissance in 2018, and finished off all the things that were in rough shape with little market incentive to do it (like all the arcade/editor changes all the way into 2020). Practically all the big names are now accounted for. ![]()
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